How to activate a script from another object?

2019-09-24 11:06发布

I'm trying to activate a script from another object on a button press. Heres what I tried:

function Update () {
if(Input.touchCount == 1) {
GameObject.Find("theobject").GetComponent(thescript).enabled = true
}
else {
GameObject.Find("theobject").GetComponent(thescript).enabled = false
} 
}

When I press play, It has no errors but when I press the button, nothing happens. Are there anything wrong with the script. I'm new to Unity and Javascript. Any help would be appreciated. Thanks in advanced!

1条回答
【Aperson】
2楼-- · 2019-09-24 11:35

This is what you can do:

if(GUI.Button(new Rect(10,10,100,90),"Button to activate object"))
{
gameObject.active = true;
}
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